iCurator Low Fidelity Prototype and User Testing
for Group 5, CS 160, Fall 2001Kevin Wang: FacilitatorLeila Takayama: Greeter & ComputerChuck Moidel: ObserverScott Carter: Observer
URL of this document: http://ratbert.bmrc.berkeley.edu/courseware/cs160/fall01/Projects/Group5/Lowfi.html
Introduction
The iCurator is a system created for adult museum visitors a wide range of experience with art, museums, and technology. The purpose of the iCurator is to give museum visitors a more fulfilling experience at the museum by allowing visitors to automatically retrieve an assortment of information on artworks, send links and information via e-mail, and navigate their way successfully through galleries. By using barcodes placed throughout the museum, the iCurator provides useful information to the visitor based upon the visitor’s location whether it be at the entry of a gallery, at the elevator doors, or in front of a specific artwork.
The purpose of the low fidelity user testing experiment is to have real users evaluate the iCurator system to find usability problems with the current design. By using a low fidelity prototype, it becomes possible to produce many different versions of the iCurator design very quickly so iterations are cheap, quick, and easy. Using comments collected from the users, we aim to decide upon changes to be made and elements to be kept based upon the early-stage iCurator design.
To create an interactive, contextually aware curator-like system that enhances the experience of museum visitors by providing the means for more easily and fully appreciating the art, delivering a more personalized collection of information about artwork and the museum, and extending the museum experience beyond the walls of the museum. We will achieve these goals by providing navigational aide, easily accessible in-depth information about artworks, the ability to e-mail that information to view later, and the convenience of contextual awareness.
The low-fidelity
paper prototype produced for the initial design of the iCurator was done on
quarter-sheets of 8.5”x11” paper [figure 22].
Although this is larger than the size of a PDA screen, it was easier to
make changes to the prototype given more space. To make up for the unrealistic size of the paper “screens”, the
page resolution was lower than a typical PDA screen. The prototype was written up in pencil so that changes would be
easier to make on the spot. The paper
prototype includes screens that are useful to the users for performing the
assigned tasks as well as some auxiliary screens just in case they chose to
navigate elsewhere through the iCurator system.
In general, the
interface of the iCurator is based upon that of an Internet browser such as
Internet Explorer or Netscape Navigator.
Underlined words denote links.
Buttons look like html buttons.
Due to the very limited size and resolution of PDAs, iCurator screens
are unlike desktop Web browsers in that they have fewer words, smaller images,
and more links.
Each iCurator screen
follows a few general layout rules.
Screen titles are at the top. At
the top right corner is the floor at which the user last scanned a barcode. If the user just entered the museum and
checked out an iCurator, then it is assumed that the user will be on the 1st
floor. Just below the title are links
to parts of the iCurator system that are parents of the node of the current
screen. For instance, when a user is
viewing the artwork “Yosemite Winter Scene” [figure 9], just below the title
are the links “home: 4th floor: gallery x:
Yosemite”. This indicates to the user
how deep they are within the schematic tree diagram of the infrastructure of
the iCurator system. It also allows the
user to go back to any parent page with only one click as opposed to hitting
the back button several times over. The
center of the page is dedicated to content, including text, links, buttons,
scrollbars, textboxes, and images.
At the bottom of
every single page is the main menu [figure 21]. It is possible that the pointers to the locations on the main
menu will be coded into the hardware of the PDA, but for this low-fidelity
prototype, they have been placed on screen.
The main menu consists of the choices: search, help, map, e-mail, back
(an arrow pointing left), and forward (an arrow pointing right). These menu choices may be selected at any
time during the use of the iCurator.
On the pages about
specific artworks, a smaller version of each artwork is shown. Below are links to information about the
artist and links to video, audio, articles, other works by the artist, and
related work to the piece. If there is
some portion of the artwork that is particularly interesting, users may click
on that portion to get more information on that point of interest. This is demonstrated on the page for “The
Bride” in which the rat in the foreground of the image is a point of interest
[figure 13].
An icon of an
envelope appears in the upper right corner of pages with more information about
a specific artwork [figure 14]— users may click this button to e-mail
information from those pages to themselves or others for future reading. Each informational page has a very small
amount of content written about the piece, then links below to information
about the artist, critiques of the artwork, historical context of the creation
of the piece, etc.
The search [figure
5], map [figure 2], and e-mail [15, 16] portions of the iCurator are somewhat
separate from the rest of the navigation through the museum and artwork
information. The search function allows
users to search the iCurator’s database for titles, artists, genres, galleries,
floors, or keywords. Relevant links are
listed and may be viewed by scrolling down the screen. The map of the museum has functional links
at various points of the image. For
instance, the user may click on the image of the 3rd floor to get to
the page for the 3rd floor galleries. The e-mail pages include a textbox for e-mail address entry. iCurator automatically fills in the subject
and content of the e-mail, but both sections may be edited. To enter text, the user may click on an
on-screen keyboard at the bottom of the page.
Before sending the e-mail, the user is asked to confirm the e-mail
address and content before proceeding.
Because the user
testing was not performed at an actual museum, we pretended to be at the
Berkeley Art Museum. Using information
from the BAM Web site, we obtained content about specific artworks that are
actually located there, maps of the museum, and printed images to pretend to be
real artwork in the user testing setting.
The participants in our experiment were two females, CVB and SCH, and one male, KK. All participants were in their twenties and were friends of acquaintances that were willing to participate in our usability tests. Both female participants had very limited experience with PDAs or pen input devices, whereas the male had slightly more experience. All of the users, however, were very familiar with computers and Internet applications, such as sending e-mail and navigating Web browsers.
The usability testing took place in the apartment of group member Leila Takayama. During each test the user was seated in a chair at a large table with the low fidelity paper prototype set in front of them and a tape recorder set off to the side. They were given a pencil to use as a pointing device and shown a palm pilot to indicate the size and type of device that the interface would be displayed on if they were actually walking through a museum. They were also shown a picture of art with a barcodes sketched underneath to demonstrate how an art exhibits would appear in the museum.
Leila Takayama greeted each participant at the start of every test and had them fill out the consent form and the pre-questionnaire. Next the user was given the demonstration script and asked to read it aloud. Kevin Wang, the facilitator, would then ask the user if they had any questions about the content of the demonstration script and Leila, the “computer,” would set out the first screen of the iCurator prototype. For each task the participant would read aloud the task description and then use the iCurator until they felt the task was finished. During the user test Charles Moidel transcribed important dialogue and events on a laptop, while Scott Carter took notes of observations and made sketches by hand. At the end of each task, the user was asked to share their opinions about the ease of the task, the usability and content of each interface screen, and their likes and dislikes about the application. After the user completed all three tasks, Kevin thanked the participant and asked them to honestly fill out the post-questionnaire at the table in the adjacent room.
The three user tasks were as follows:
1) A friend of yours mentioned an interesting piece of art on the fourth floor at the Berkeley Art Museum so you went to check it out. You have just entered the museum and want to find your way to the fourth floor. Please use the iCurator to navigate to your destination.
2) Now that you are on the fourth floor, you are looking for the work called “Yosemite Winter Scene.” Please use the iCurator to find information about that piece of art. Once you find that piece, please look for more information about the gallery in which the piece resides.
3) After wandering around the museum you end up on the first floor of the museum and are standing in front of a piece of art called “The Bride” by Joan Brown. You would like to read more in-depth information about the piece after leaving Berkeley Art Museum. Please use the iCurator to choose an article about “The Bride.” Then send that information to yourself via e-mail.
During each experiment we made an audio recording and kept detailed records so that we could later determine the length of time each task took and the number and type of errors that were made. We also made note of the parts of the interface that were very easy for the users to understand and the parts of the interface that were considered cryptic. The user’s opinions and answers to the post-questionnaires have given us a great amount of feedback as to what the weak and problem areas are of the iCurator interface.
We encountered difficulties testing the device out-of-context but did try to help the participants as much as we could to compensate for the lack of physical presence. However, the final product will need to be tested in a museum setting to ensure its effectiveness.
The first problem we encountered was related to the disconnect between the map and the physical space of the museum. Perhaps if the user were physically in the museum this problem would automatically be remedied. Furthermore, it became evident that floor labels should be underlined and linked as a cue to the user to click on the link a la IE or Netscape.
The second difficulty we observed was that each floor of the BAM is a gallery whereas most museums have multiple galleries per floor; the users were confused because the map of the floor showed only an underlined link to one gallery.
We also could not simulate the bar codes that are supposed to be generously placed throughout the museum, and thus most participants did not consider using bar codes until the last task. The bar codes were thus vastly underused and helped user navigation only minimally.
Users were
able to view articles and send e-mails relatively easily. The search function was overused, most
likely because of the lack of barcodes.
But the search function worked well, and in each case it was used the
user found what he or she was searching for.
The e-mailing function was also easy to use and the only suggestion
users had was that, if they decided to e-mail multiple articles, the system
remember their e-mail address so they would not have to re-enter it. Also, some users proposed that after sending
an e-mail they be presented with a confirmation screen instead of returning to
the previous screen, the default action. Navigation
through the content seemed relatively easy for users; we suspect that it will
easier still with a real device (with a color screen and barcode reader) and
without the attention of four group members.
This experiment shed light on sundry major and minor design flaws. In the worst case, in which the first user got stuck immediately on the first task, we were forced to change the interface right away. In general, though, users were able to navigate to content rapidly and use the search and e-mail features with ease. We also concluded that a “quick start” screen would be useful and that we were unable to adequately test the context-awareness system.
The first task requires the user to use iCurator to help them navigate to the fourth floor. However, in our first paper prototype the floors were not labeled on the museum map. As a result of this error the first user was unable to complete the task, and we added floor labels to the map and a graphic to each interior page indicating the floor on which the user last scanned an item. In the process of redrawing the map, we realized that we had left out restroom labels, which we will add in later prototypes.
Users had little difficulty navigating to pertinent content. However, some of our links were not descriptive enough and should be elaborated upon in later versions (e.g. “video” should become “a video of an interview with the artist”). Also problematic was the lack of a home button on every page. To remedy this we will remove the map button and replace it with a map/home hybrid button (on iCurator, a map of the museum appears on the home page). In addition, although present on every screen, participants never made use of the help button. As a remedy, we may enlarge the button in later prototypes. Finally, we found that the search feature adds an important dimension to the navigability of the system and therefore must be included in future prototypes.
iCurator’s most significant success was the e-mail feature. Users seemed excited by the possibility that they could e-mail themselves information, investigating it further asynchronously. Given this enthusiasm, it is possible that iCurator may act as a node through which information passes rather than an end in itself, similar to David Hilbert’s and Jonathan Trevor’s m-Links system. The e-mail feature was not without its problems, though — it originally lacked a confirmation screen, which we added during the experiment, and users encountered difficulties entering special characters (e.g. “@”). Also, users were sometimes confused about the nature of the content in the e-mail and seemed frustrated that they would have to re-enter their e-mail address if they wanted to send multiple e-mails. However, we suspect that both issues will be remedied in later prototypes wherein iCurator will automatically generate the subject, content and, if possible, recipient address.
Also, it quickly became evident that users would benefit from an introduction to using the system. It was less clear, though, whether users needed an introduction to using handheld devices or simply an introduction to navigating through this specific low fidelity prototype.
Finally, as stated in the previous section, we were unable to adequately test the barcode scanning section. There was no way to avoid this problem — without context it is difficult to simulate context-awareness. We hope to test this aspect of the system soon after deploying our first high fidelity prototype.
This user study is being conducted as part of a computer science course, CS 160. The aim of the user testing is to improve the current design of the iCurator prototype. Data will be collected by interview, observation and questionnaires. Participation in this experiment is voluntary. Participants may withdraw themselves and their data at any time without fear of consequences. Any concerns about the user test may be discussed with the project members (Scott Carter, Chuck Moidel, Kevin Wang, Leila Takayama). Participant confidentiality will be provided by the separate records of names from data. Data will only be identifiable by participant codes. No identifying information about the participants will be available to anyone except the researchers and their supervisors. To make sure we have a correct record of you comments we may be taking a voice recording of the interview.
There are no foreseeable risks to you from participating in this user testing. There will be no costs to you, other than your time involved and any personal transportation costs.
It is expected that one interview will be sufficient. If we need follow-up information we will contact you by phone or email.
I hereby acknowledge that I have been given an opportunity to ask questions
about the nature of the user test and my participation in it. I give my
consent to have data collected on my behavior and opinions in relation to this
user test. I understand I may withdraw my permission and data at any
time.
Name ______________________________________________
Date _______________________________________________
Signature____________________________________________
Identification Code: ________________
Date: ___________
Age under 18 18-20 20-25 30-35 35+
Gender male female
Highest Academic Degree □ high school diploma or GED
□ bachelor degree
□ graduate degree
□ none of the above
□ other ________________________
Academic or Occupational Field: __________________________
How many times have you been to a museum in the last year?
0 1 2 3 4 Other ______
If yes, where? ___________________________________________________________
When you visit museums, how often do you go on curator-guided tours?
□every time □every other time □occasionally □rarely □never
When you visit museums, how often do you go on audio-guided tours (or other media-based tours)?
□every time □every other time □occasionally □rarely □never
Do you own a PDA? Yes No
□daily □weekly □every few weeks □monthly □other _____
Thank you for volunteering to be a participant in our user testing session for the iCurator.
The iCurator is an interactive, contextually-aware, PDA-based application that supports and enhances your museum-going experience. Some of the features of the system include: interactive maps, search functions, access to more information about galleries and artwork, video clips, audio clips, textual articles, and e-mail functions. The interface is based upon that of a small scale Web site.
Navigational links are underlined. Buttons are circled. To select links or buttons, press on the touch-screen of the PDA. To scroll down the screen you may either use the hardware buttons of the PDA or use a scroll bar on the side of the screen.
This is a low fidelity prototype of the iCurator so your interaction with the prototype will be a bit different than usual interaction with PDAs. Please use the pencil to “click” on links, buttons, scroll bars etc. and use the pencil to write in text fields to simulate typing.
For example, if I wanted to find out how to make a donation to the museum then I would click on the link labeled “donations” on the homepage. Following the link to the donations page, I would then be able to learn how to make donations to the museum by clicking on the link labeled “how to make a donation.”
You will be given 3 tasks to perform using the iCurator. We are interested in any comments that may come to mind while you are going through the tasks. Please try to think aloud as you perform the tasks. For example, “I’m looking for the link to the homepage.” Both positive and negative comments are useful for our study. We will be taking note of your verbal comments as well as your navigation through the system. Again, all identifying information will be kept confidential.
Please begin each task by reading aloud the task instructions. Proceed with completing the task. Then let us know when you feel that you have completed the task. Because we would not be by your side while you were acting using the iCurator, we will try not to intervene or help too much. If you are stuck, let us know. Otherwise, please use the iCurator as you would if you were actually at the Berkeley Art Museum on your own with the iCurator.
Do you have any questions or concerns?
A friend of yours mentioned an interesting piece of art on the fourth floor at the Berkeley Art Museum so you went to check it out. You have just entered the museum and want to find your way to the fourth floor. Please use the iCurator to navigate to your destination.
Task 2:
Now that you are on the fourth floor, you are looking for the work called “Yosemite Winter Scene”. Please use the iCurator to find information about that piece of art. Once you find that piece, please look for more information about the gallery in which the piece resides.
Task 3:
After wandering around the museum
you end up on the first floor of the museum and are standing in front of a
piece of art called “The Bride” by Joan Brown.
You would like to read more in-depth information about the piece after
leaving Berkeley Art Museum. Please use
the iCurator to choose an article about “The Bride.” Then send that information to yourself via e-mail.
Identification Code: ________________
Date: ___________
Please list 3 things that you like about the iCurator:
1.
2.
3.
Please list 3 things that you dislike about the iCurator:
1.
2.
3.
Please write any suggestions for solutions to the things you dislike about the iCurator?
For the following sections (a-e), select all of the problems/issues you encountered while completing this task:
(a) Task complexity/applicability:
__didn't understand what to do
__difficulty remembering what to do
__task took too much time
__task seemed irrelevant for site
(b) Navigation:
__got lost
__links didn't work
__couldn't find links
__couldn't go back to previous page
__unexpected behavior
(c) Input:
__iCurator required too much input
__iCurator required too much scrolling
(d) Aesthetics:
__too much text to read
__cluttered screen
__obtrusive graphics
__boring/unengaging content
(e) Other:
Please rate the system on the following
(1=low, 5=high):
Complexity: 1 2 3 4 5
Efficiency: 1 2 3 4 5
Organization: 1 2 3 4 5
Usefulness: 1 2 3 4 5
Speed: 1 2 3 4 5
Reliability: 1 2 3 4 5
User Test #1 - CVB
Task #1
I don’t have any idea what to do? I guess I’d go to the map page.
Oh, I didn’t even see map there. So I’d click on map
I don’t have any idea what to do?
How do I get to the 4th floor? There aren’t any labels on the map!
Still lost! (Can’t tell what floor you’re on!!!)
Not sure what to do. (We tell her that she can click on the screen anywhere.)
If I knew it was the fourth floor, I’d go there. So when I’m there, I’d guess I’m done.
“Shoot me now”
Task #2
Ok so I’m on the 4th floor looking for Y W Scene
I’d guess I’d search…by title … Y. I click on it.
I don’t understand what any of this is.
Don’t know when the task done.
Task #3
But I’m on the 4th floor. Ok, I walk downstairs.
I’d go home. Hmmmm So I’d search for the piece.
Kevin: you know there’s a bar code underneath the painting.
I guess I would read articles
The envelope is e-mail supposedly
So how do I type my e-mail address?
Task #1
I walk into the lobby, past the 1st floor, click on the 4th floor of the iCurator
(Looks Shocked)
Click on Gallery X… [and gets list of pictures before it is decided that the task has been completed.]
Task #2
Click gallery X, says home 4th floor. Click on Yosemite winter Scene. List of artists, click on read articles. Up comes articles. Would read up on the artists life. But its not yet implemented. CLICK ON MORE. So I want to go back a page. Click on the backward arrow. Click on video. Watch video. Click on audio. Click on back again.
Specify that specifics are links to other page.
[Or, more explicitly, suggests that we should include relevant titles for audio and video files.]
Task #3
Click back again. I’ll press map. Will that take me back to the beginning? Click on 1st floor. I’m on the first floor now. I’ll click on gallery Y right now. Maybe it is not so obvious that clicking on gallery Y shows you pictures in the gallery
Oh yeah I am standing in front of the picture. I use the scanner on the side of the PDA to scan the picture that is in front of me.
Press the E-mail button at the bottom of the page. Use QWERTY keyboard to type in e-mail address. (Missing @ key) The e-mail thing is kind of ambiguous. Can I e-mail my friends from here? Is there a home button? I’d put the HOME button on the toolbar. (Worried about being spammed)
[Other comments… perhaps we should combine the home and map buttons, and how are we going to deal with #s and the @ symbol on the meager PDA keyboard?]
Task #1
I’d go strait and go up the curved stair-well. Just by the map I could find it. Hard to indicate elevation due to lack of detail. Colors could help. Indicator on the side to denote rise in the floors. I’d also indicate stairs.
Task #2
Hit the 4th floor. That would be my first reaction. Now I’m on the 4th floor. OK….
I wouldn’t know were to start with the piece of art. A list by title or artist would help. Split the gallery into cubism and minimalism.
Leila: What if this was a link?
Scot: Feel free to explore and make mistakes
Kevin: Click on random things.
I’d click on cubism. Under construction. Go back
Minimalism. Under construction. Go back
Is “Gallery X” the same as “X gallery”?
Ok I’d pick piece B. Under construction. Go back. Piece A. under construction
Click on Yosemite winter scene. Trying to decide what I’d do next to get the most information quickly. I’d probably go to articles.
Click on video of interview.
Kevin: Blah blah blah
I really like this e-mail thing up here, so that I could remember it. I’m going to click on this e-mail thing up here. Would I have a choice about e-mailing? What am I going to e-mail?
Cool. I’m going back to here. THE TASK IS FINISHED
It needs a brief introduction to this article instead of having to pick between video, audio, etc. It’s really navigable. I could go places easily.
[So, to generalize from the above comments and this one, perhaps for each artwork we should have an introductory sentence and more pertinent descriptions for links to video and audio content]
Task #3
How would I get home? Click on home. I’d click on the first floor. Would I have to click on the first floor or could I just scan the barcode?
I’m at the bride in gallery Y. I’d go to read articles and then I’d …. Next step would be to go e-mail myself. I’m sending it to myself.
I’d look for a button that says send instead of confirm
Leila: What would have made that easier?
It would be nice if it prompted me for my e-mail only once at the beginning?
As long as I don’t have to repeatedly input my e-mail address.
I would put a restroom map somewhere that was easy to find.
Negative incidents regular font
|
Critical Incidents |
Scott’s SR |
Leila’s SR |
Chuck’s SR |
|
No floor # labels on map |
4 |
4 |
4 |
|
No confirmation screen after sending e-mail |
2 |
2 |
2 |
|
On artwork pages, links to audio and video content are not descriptive enough |
2 |
2 |
2 |
|
No home button on main menu bar |
3 |
3 |
3 |
|
Unable to easily type characters to send e-mail (@, ., etc.) |
1 |
1 |
2 |
|
Map button on main menu bar not very visible |
1 |
2 |
2 |
E-mail icon is easily recognizable |
- |
- |
- |
|
Users forget that barcodes are there (could be a problem with the lack of context rather than an interface problem) |
2 |
3 |
2 |
|
User unclear about exactly what is being e-mailed |
3 |
3 |
3 |
|
On artwork pages, user wants brief intro to the article |
1 |
2 |
2 |
|
On e-mail confirmation page, user wants the button to say “e-mail” instead of “confirm” |
1 |
2 |
2 |
|
User wants iCurator to “remember” e-mail address |
2 |
3 |
2 |
|
User wants restrooms on the map |
2 |
2 |
2 |
|
Users do not notice “help” button or link |
3 |
3 |
2 |
Severity Ratings:
0 — don’t agree that this is
a usability problem
1 — cosmetic problem
2 — minor usability problem
3 — major usability problem;
important to fix
4 — usability catastrophe; imperative to fix

Figure 1 Figure 2

Figure 3 Figure 4

Figure 5 Figure 6

Figure 7 Figure 8

Figure 9 Figure 10

Figure 11 Figure 12

Figure 13 Figure
14

Figure 15 Figure 16

Figure 17 Figure 18

Figure 19 Figure 20

Figure 21

Figure 22